Game Designer [Assassin's Creed]
Job Description
Your life at Ubi
We are looking for a Game Designer to join the Assassin’s Creed team in Bucharest. In this role, you will be responsible for conceptualizing and designing engaging game mechanics, features, enemies and activities that captivate our players.
In this role you will collaborate closely with other designers, artists, and programmers to bring your ideas to life, ensuring a seamless and immersive gaming experience.
Your main mission:
Conceptualization
- Develop game mechanics or systems staying true to the game direction and genre
- Create prototypes and iterate to validate your concepts
Documentation
- Produce and maintain game design documents describing your concepts and mechanics
- Ensure documentation is clear and easy to understand by all job families
Implementation
- Work with other team members to integrate design concepts into the game.
- Ensure design consistency with the game direction and creative vision.
- Identify potential design issues early and propose solutions.
Iteration and Balancing
- Collect and analyze feedback from internal testing and play sessions and adjust your design accordingly
Qualifications
The professional value you bring:
- Extensive knowledge of game systems and mechanics
- Proven experience in game design
- Ability to work on a theoretical level for conceptualization and to implement the validated ideas using various tools at your disposal
- Familiarity with a game editor is a plus
- Ability to analyze and breakdown complex systems into minute parts
- Understanding of the target audience desires
The personal values you bring:
- Excellent video game culture
- High level of creativity
- Proficiency in written and verbal communication, strong collaboration skills
- Adaptability and resilience when facing changes that impact your ideas
Considering the project you will be part of, we consider a plus any of the following:
- Prior experience in 3rd person action games development
- Knowledge of 3Cs
- Enemy or AI development experience
- Basic understanding of animation or 3D art
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